Almost everyone should get this tier of. I crank them out while I play on each character. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Legacy of the Sith (7. Almost everyone should get this tier of. Below is a detailed breakdown: Grade 1: Level 10-16: 0-80. Almost everyone should get this tier of. I am talking about buying a Augment for which I do not have a schematic for. Almost everyone should get this tier of. Main hands will have critical. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 20. Edited July 9, 2015 by Raansu. If you are currently gearing up through PvP, you can now upgrade your purple Thyrsian. . From selling Earpieces, I've noticed that a lot of people pass on buying slotted gear. Alan Copeland, UX Director. Shouldn't of "fixed" something that wasn't broken, and was perfectly fine. The game update is titled “Chains in the Dark” and will introduce a new daily area on Ord Mantell, a GTN revamp, gearing changes, lightning and shadow tech improvements, and new dyes and coloring options available in the Cartel Market! Posted August 9, 2022 (edited) I just checked, it says I currently have a Crit Chance of 37. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 3 PvP Sorcerer Corruption Class Guide; 7. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars:. 2 -. I gave up playing my assassin. . 0 gear. ago. . This is now not really great unless it's a level 49-50 item. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. The game update is titled “Chains in the Dark” and will introduce a new. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. These are the bis builds from the theorycrafter discord and need rly specific enhancements. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 1 PTS. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). 3 Class Changes; Gearing Changes and Tips in Update 7. 1 is currently set to release on August 2nd 2022. Ive been making the purple might Augments that add strength and endurance. The 300 augments it gives you the recipes but the mats are hard to come by. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. This Guide is for Beginner players and, perhaps, some returning veterans who want to catch up with what has changed and how. 9 augments require CMTs (as was hinted in the BadFeelingPodcast), what should we do now? For raid teams, getting CMTs is hard. 0 Expansion launches on February 15, 2022!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. -. 0 PTS back up with new and improved UI elements, character creator, Gear, Loadouts, Cartel Market Items and more! The 7. Unless you are running PVP, Dxun or parsing, then you are paying a lot more in credits and/or materials for only an extra 12 points of tertiary stat per augment or 168 total points. If you're missing the 1. this will unlock the augment slot. Augmentation Kit MK-1 is a player-created item. The video game was. They will be Item Level 300, and named “Superior _____ Augment 77”, depending on the augment. Followers 0. Use PvP Items. - armstech makes the presence, endurance, defense, power augments. The cost to buy and upgrade your Implants initially is as follows. Your options as a Sharpshooter Gunslinger for the Level 27 choice are Flourish Burst, Below the Belt, and Dodge Stance. 0) will be reintroducing the vertical progression path for gearing. Crushing Blow – generates an additional 75% threat for a total of +325%. But they still. Your Starship is home base for you and your crew. if you have BiS gear for a lowbie, it means nothing because it. Here’s how to get the best solo gear in SWTOR as of 7. Almost everyone should get this tier of. noticed that my weapon damage dropped by 2 p. 1, Bioware has added Level 80 Item Modifications for select Item Rating Tiers. New test server, Shae Vizla, will be opening up in the APAC region April 3 - April 18!. i had 4 overkill augments (power/endurance) and 2 resolve augments in my gear and recently swapped them to all resolve. com has everything you need to know about this title! You might want to check out these highlighted collections:Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we. So again, more for less. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. There's no. And you will also need to make higher "Grade" kits to put them in. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. What % of alacrity should I aim for?All you rage jugg/mara out there do you stack power or strength in your augments? I've heard main stat doesn't have DR but stats like power do yet I still see people use the pwr augments. Since many abilities have crit and. Sythnweaving crafts Alacrity (cast speed), Command. You could then use Accuracy augments to take it up to 110%. 1. In previous expansions, you would collect a Set Bonus, a special type of gear that was specific to your Combat Style, and that bonus was attached to your armor pieces and you had to. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). Edited December 14, 2019 by JediQuaker. It gives you a simple 1 to 1 ratio. And VULKK. Individual Pieces. This includes augments and preferably min-maxed mods and enhancements. Choose from one of three Gunslinger abilities at Level 27, you can only have one of these options at any given time. Armstech-For barrels (for guns/blasters etc) For Augment Kits: Synthweaving, Armormech and Armstech. , 100% normal speed less 15% Alacrity). Do we have to buy the schematics fo. 3, are copies of existing achievements from the game. 1a. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. base is the base damage of the attack (typically a range). Filmed by a Nikon D7000, 18 - 105mm kit lens with inbuilt mic. As such, Lightning has a lot of flexibility in their role on an Op. Currently the Augment 73 (IR276) items are much more affordable and a lot less expensive than the highest tier Augment 74 (IR286). 0 introduced a valid item rating range in level 80 matches. On Steam the SWTOR achievements have no additional value other than fun and feel of accomplishment. News. As of right now everything is clearable without new (236) augments, so we didn't bother getting CM. Almost everyone should get this tier of. Galactic Seasons Guide and Rewards – Season 5, 2023. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. I'm full BM Sawbones with WH pistol and jacket. So if you plan on crafting your own augments, using synth or. The SWTOR Steam Achievements, released with game update 6. Posted November 25, 2012. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section) Small note: Reverse engineering blue levelling gear that you make yourself can give you purple gear schematics of slightly higher rating (e. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. Even though it says (Like everything else) 60% chance. Individual Pieces. Accuracy to 110. 1 is currently set to release on. This is an overview of a new SWTOR Gear Calculator and Assistant tool, called Charplanner. -. Individual Pieces. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. 1. 3 called “Old Wounds”. 1, including a detailed breakdown of the new tiers of gear, and how and where to get them! Please visit the new Complete Guide to Endgame Gearing in SWTOR. As ive continued getting better gear, ive been noticing something. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. Thanks!I am not sure if crits on crafting the new augments is off, or if the RNG just really hates me lately. Hey folks, One of the things we have talked about is that with the launch of Game Update 5. 0. Absorb. SWTOR Augments Guide Broadsword revealed what SWTOR 7. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Best method is just to RE the assembly components. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. It is called “Tactical”. by Siow. 4. 0 was the lack of Item Modifications. Accuracy to 110. The dedicated guide contains tips for all roles in both PvE and PvP. 3; New Cartel Market items in 7. Members. Step 2 – Complete a Conquest at Level 80 to earn the Conquest Commendations currency. Overkill Augment 40 = 3% increase in DPS and damage, 7% Crit chance loss compared to full crit augs. I've now created and additional augmentation slot on a lightsaber. The exception would be for Augment 22 schematics, which come from crits on Abundant Yield Grade 6. PvP Seasons 4 Guide and Rewards. Individual Pieces. Introduction to SWTOR 7. You also get purple crafting mats from these crits. Btw, just so you get the idea of how ducked the market is, purple augs which cost 8-10 mil are now 65-80 mil per piece. 8k. 3 Mercenary Bodyguard Combat Style (Class) Guide. To further break that down: Armstech crafts Overkill (power), Critical, Surge, Fortitude (endurance) and Accuracy augments. Below are important stat thresholds to obtain that are very easily obtained at item rating 306 with basic enhancements and augments: 110% Accuracy — 1590 stat points; 7. Augments go in augment slots. Broadsword revealed what SWTOR 7. With Patch 6. Augments. Changes to Augment Slots in Patch 1. The base components for your crafted items. Patching holes in the leveling gear. If you are an experienced level 80 player in Star Wars: The Old Republic, gearing up your alternate discipline and characters at a high-level just got easier than ever. The price of augments hurts the end game process. Some people have 30 + Brontes wings. Augment slot kits are also crafted by all the crew skills above. Woohoo!!!Star Wars The Old Republic Menu Toggle. Some achievements will reward you with an item, a Legacy-bound title or Cartel Coins in very small quantities. 220-blue ===> 228-purple) Note that without the exotic ingredients, purple-228 is the highest-rated craftable augments. Star Wars: The Old Republic, often abbreviated as SWTOR, is a massively multiplayer online role-playing game (MMORPG) based in the Star Wars universe. 5. 1: Step 1 – Reach Level 80 and pick up the Legendary Implants quest. Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. The augment kit doesn't change the level requirement of the gear. Individual Pieces. The SWTOR Steam Achievements, released with game update 6. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. 4 second GCD regularly. 0 Legacy of the Sith expansion. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. The Level Sync system was intended to allow players with gear from 318 through 326 to compete and upgrade their gear, while synching down players with higher gear (such as 330 gear) to the ceiling of 326. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. DPS will have 2 pieces with alacrity. SWTOR Augments Guide: Everything you. For me and many like me, I have one main PvE character and many alts, most of which are 55. Any crafts grade 11 component can be RE's to a MK11 aug slot component. Almost everyone should get this tier of. 9, there will be a new set of Augments introduced. Legendary Implant Upgrade Costs. You can learn more about Augments in SWTOR 7. This includes crafting armorings, mods, enhancements, hilts, barrels, relics, earpieces, implants and augments. Sythnweaving crafts Alacrity (cast speed), Command (presence), Redoubt (defense. Hi people. The title kinda says it all. In order to add the slot you would buy or craft the kit then go to the station put the. I'm about to invest time for heavy Grind this Tech Fragment to craft the Augment, but still I'm worried there will be new Augme t in the coming 3-4. Vet will drop 330, 332, and 334. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. To add an augment slot to an item now will require you to use the Item. #darthvader #victoriaBC #. In Star Wars: The Old Republic there are two types of instances on a planet (or world). 0, gear stat makeup is rather set, aside from a larger stat pool depending on your gear’s item rating, quality and type. As a Marauder, should I use Power or Strength Augments? I read on MMO-Mechanics in a Marauder 2. Do I just get parts or do I learn a schematic. Ive been crafting and collecting materials to put Augment Slots on all my items. 000 credits now instead of a billion, so lets make those augments really work in PVP and balance the scales. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. How do augments actually work? Do I have to buy a kit for each piece of armor and then install the augment? Can I recover them like mods, armorings, etc? 2. Higher rating Augments still have an advantage over these Augment slots. The vertical progression has always been the. 3. What stat should I put in my augment slot? Dps shadow. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. 3, it was only possible to create an Augmented item through a critical crafting success. 0) will be reintroducing the vertical progression path for gearing. 2. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) As soon as it is fixed, 3 things will happen. I sorta want to go surge/end and crit/end. Mercenary and. With the release of patch 6. Augment Tables. Synthweaving is one of six Crafting Skills which is the art of creating lighter outfits and armors that are imbued with supernatural qualities. Augments: Advanced Shield Augment 74 x 13 + Advanced Absorb Augment 74 x 1; To see a more indepth look at 6. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. To view the exact numbers for your class, search online for “swtor optimal stats 5. Store. for 11th level slot comp. If you never managed to get 324 in past updates, visit the vendors and you’ll be able to simply purchase 324 pieces if you have the right currency. . It contains loadouts along with a more complete version of the character creator that we showed you last month. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Can I put augments in my gear myself? That is -- let's say that I am a bio engineer and want to put an augment on my chest piece. No but you do need to be high enough in synthweaving, armormech of armstech for the vendor to show the schematic. Bonus Healing = Presence * 0. Willpower or crit?For level 70 content, 228 augments provide more tertiary stat points than the 276 blue augments and almost as much as the 286 purple augments. After years of playing I'm sitting on 50 something million and the augments for one of my characters will cost 200 million, maybe half of that in a month. Artifice is the crew skill for enhancements, hilts and crystals. SWTOR Update 6. From this point on you begin the grind through the EndGame. If you have augmented your gear, and you get an automatic upgrade from say the vendor, the new gear will not have the augment or augment slot. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. To add an augment slot to an item now will require you to use the Item Modification. If you're missing the 1. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 6. So i have got 5 pieces of wh with augments but i had a thought could i go with fortitude instead of overkill to get bigger heal ticks with power still stacking?Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Are you a high-end player with purple pieces? Check out the Hyde & Zeek modifications guide instead. Updated 7. Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. Augments and Augmentation Kits are still craftable, and able to be used on all 7. If I use mostly power and crit, what is the highest augme. Almost everyone should get this tier of. You can utilise three tiers of augments depending on your budget. However, I probably wont rely on them and I certainly wont be mass producing them. Stats on the best Augments to play in the current meta. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Posted July 27, 2012. Augments are mainly to fix holes in stats. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. do more than 15. To make higher "Grade" Augments, you will have to level up your crafting skill. Like all item mods, if you want to figure out what combat level corresponds to the augment "tier", the formula for it would be (2 x tier) + 5. As you can see some augments would go to mastery. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 8k. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. The system was also intended to reduce. Augments to re-engineer a blue to a purple. This graphic shown on the announcement stream on July 1st 2021, indicates that they had also planned to bring out Nightmare R-4, Galactic Seasons 3, a new Flashpoint, new locations, tech modernisation and visual improvements in 2022. Here is a guide on how to get access to them. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. It is called “Tactical”. Individual Pieces. 1. 3 PvP Sorcerer Corruption Class Guide; 7. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. You want to reach 1590 accuracy. the augment-kit can't be removed! the augment can (by paying a fee). 0 will offer players new experiences and ways to obtain gear. SWTOR Armormech Crafting Guide. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. SWTOR Class Guides Menu Toggle. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augments from Legends have been removed from the Riot. This information comes from the SWTOR Game Update 7. 2. But most people say go aim/end. 3: Old Wounds is targeted to go live. Lightning Sorcerer is a burst DPS class that can deal decent sustained DPS by a skilled player. SWTOR Biochem Crafting Guide. The materials to craft them, depend on what recpie they are but all need the materials from. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. Almost everyone should get this tier of. Augment : Advanced Accuracy Augment 25: 58: 50: Modification: Augment : Advanced Alacrity Augment 25: 58: 50: Modification: Augment : Advanced Command Augment. How, who, where? I thought most crafts were getting the option of crafting and re-ing augments with 1. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 2. Almost everyone should get this tier of. Ahhh thanks that seems to be the general consensus. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. [deleted] • 2 yr. Star Wars: The Old Republic (SWTOR) is a Massively Multiplayer Role Playing Game, set thousands of years before the Skywalker Saga. That's so insane. 0 Thread you have to gain 3700 Strength from your Gear before you should use Power Augments. 85 then we see that 15% Alacrity leads to 17. Force Choke – gains +100% for a total of 350%. Have you reached level 80 within Star Wars: The Old Republic and are you looking to upgrade your gear to 326 or even 330 as a single player, pve or pvp playe. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 3. Like other slots, Players with low level (or no) Augments will be given some stat compensation to bring them up to a more competitive level. If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. 3 PvP Sorcerer Corruption Class Guide; 7. Hey guys, here's some quick insight as to why I'm writing this article. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. Let’s talk about what. Honestly even if you’re pretty casual the blue augments which don’t cost much to make are way better than none. Legendary Ember: Content: Level 75: Rare Material: Info: Legendary Component - Used to craft the second-best augments in the game and item-rating 300-306 mods and equipment. In fact, it is one of the recommended ways to make money in SWTOR. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. Start analyzing your combat logs to see if you are hitting the 1. 4 gcd a lot, add another alacrity aug or switch to 4 pieces of gear & no augs. 1. Cybertechs can craft mods and armorings, and Armstechs can create barrels. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 7. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. . You have to be completing weeklys on multiple toons to come close to the amount farmed back in 6. Members. - Muratso each player uses 14 augments, an operation group has 8 players so that is 112 augments in total, that means they need to raid for 224 hours to farm the pve material for a full group, assuming they clear 5 bosses an hour, which is pretty easily achievable for a good nightmare raiding group. Don't bother with 46 and 48 augments, their tertiary stats have been reduced in 6. the OP is talking about the augment schematics (the things you put into the augment slot in gear). The dedicated guide contains tips for all roles in both PvE and PvP. Share276 blue augments are very cheap to craft and are fairly inexpensive on the GTN. So you would just be throwing your money away buying any now. Do augments account for item rating? STAR WARS: The Old Republic > English > General Discussion Do augments account for item rating?Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Indeed it is. To make your gear even stronger, you can add augments. The new tactical items are obtained ss you play your game and complete missions, fight in PvP, Flashpoints, Operations or do Daily Missions. The dedicated guide contains tips for all roles in both PvE and PvP. You want to reach 1590 accuracy. 5%, and Absorb is 45%, and I'm only in Columni gear at the moment, so the other sets should more then fill. Each item that you RE gives 1 Slot Component as well the normal random selection of materials used in crafting it. can anyone point me to how augments work now versus 1. 0 gear, remove anything you want to keep like crystals, tunings or augments. 72% Assuming 38 Assassinates will crit, total damage is: 555,736. Critical Augment 40 = 7% increase in Critical Chance %, 3% DPS/Damage loss compared to full power augs. Posted January 27, 2016. The whole concept of augments is terrible and clunky. which items take the fewest mats to produce for reverse engineering, and the. 345. . Level 80 Crafting Guides. 2. Everyone in ranked will have the best gear that there is and best gear matters in Ranked PvP. Hey, I have trained scavenging and armstech to 500 Investigation is lacking behind on 380 On accuracy augments i can craft blue 26 advanced augment, but how do i get to a point when i can craft the advanced 36 augments for all of these 3 types? Don't worry your not teaching a competitor, i want t. 186 full gear and a couple of 192 pieces, should I wait to get b. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. It makes this incredibly expensive and un-intuitive pay wall in front of new players, is prohibitively unfriendly to alts (in a game that is otherwise very alt friendly). It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. The profit comes from crit chance. 4. Play Now. Yamunun. - armortech makes the aim, cunning, absorb, shield augments. On my server, the level 10 augmentation kit you use to create the augment slot on your gear goes for about 40k each. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level needed to buy/learn them. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. ago. 1. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. SWTOR 7. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. Another thing is the gear up system in PVP. He is a dps sin and plans to stay that way, alth. SWTOR 7. Set BonusesHow to Craft the new Superior 77 Augments in SWTOR Guide. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it.